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Knocked off: what a settlement writes, what un-does it, and how to read one that half-worked

For the whole-system operator — you run the books. Level 3 — configure and own.

By the end you can say which of the three AR/AP figures a knock-off moves and which it never will, who actually writes the settlement pair and at what moment both balances change, what a void, a delete-contra, an undo and a discard each leave behind, and read a receipt that half-worked off two tabs without waiting for a recalculation that will never run.

Before this series: Finalise: what the button starts, and what it writes, Taking it back: void, undo and discard

Presentations

  1. Three things called a knock-off, and which number each one moves — about 11 minutes, narrated
  2. Who writes the contra, and when the balance moves — about 12 minutes, narrated
  3. What un-does a knock-off, and what each route leaves behind — about 12 minutes, narrated
  4. Reading a knock-off that half-worked — about 11 minutes, narrated

Modules this series draws on

Reference pages this series draws on

Every screen a presentation mentions is documented on one of these pages; the series does not re-document it.


All presentations · Presentations for the whole-system operator